Boskic, N., & Hausknecht, S. (2021). Reshaping the educational landscape: During and after the COVID19 pandemic. Inovacije u Nastavi (Teaching Innovations) 34(4), 36-50.
Boskic, N. (2011). Ethical behaviour, personal growth and becoming a citizen of the world: The power of online games. Selected Papers in Internet Research.
Minnes Brandes, G., & Boskic, N. (2008). Eportfolios: From description to analysis. International Review of Research in Open and Distance Learning, 9(2)
Boskic, N. (2005). Having trouble with your online course? Call an instructional designer. – Imate li problema s vasim online predavanjem? Nazovite instrukcijskog dizajnera . Edupoint,35, (5). (an article published in English and Serbian)
Boskic, N., & Armstrong, K. (2019). Inner life of teaching online. Conference proceedings, CSSE 2019, Toronto.
Sork, T., & Boskic, N. (2017). Technology, terrorism and teacher education: Lessons from the delivery of higher education to Somali refugee teachers in Dadaab, Kenya. Conference proceedings, INTED 2017 conference.
Boskic, N., & Hu, S. (2015). Gamification in higher education: How we changed roles. Proceedings of 9th European Conference on Game-Based Learning (ECGBL). October 8-9, 2015, Steinkjer, Norway.
Boskic, N. (2013). Changing landscape of learning environments: Examining our practices. India-Canada International Conference on Open and Flexible Distance Learning, Mumbai, India, March 3013.
Boskic, N. (2011). Play to become a leader and a citizen of the world: ARGs as teaching spaces for personal and social change. Proceedings of 5th European Conference on Game-Based Learning (ECGBL). October 20-21, 2011, Athens, Greece.
Boskic, N., (2010). Blended learning: reaching aboriginal students in remote locations. Proceedings of Edge 2010 Conference: eLearning: Horizon and Beyond. October 12-15, 2010, St. John’s, Newfoundland and Labrador. comment
Boskic, N., Hu, S. (2010). Playing with media: Diversity of learning potentials. Proceedings of Edge 2010 Conference: eLearning: Horizon and Beyond. October 12-15, 2010, St. John’s, Newfoundland and Labrador.
Boskic, N. (2009). Complexity and dynamics of gameworlds: Autopoiesis of possibilities. Proceedings of the 3rd European Conference on Games-Based Learning (ECGBL). October 12-13, Graz, Austria.
Boskic, N., Dobson, T., & Rusnak, P. (2008). Play it seriously; Juxtaposing AR and RW crisis. Proceeding of the 2nd European Conference on Games Based Learning (ECGBL). Barcelona, Spain, October 2008.
Rusnak, P., Dobson, T., & Boskic, N. (2008). Articulation of ecological values in alternate reality gaming: A case study of World Without Oil. Proceedings of the 2nd European Conference on Games Based Learning. Barcelona, Spain, October 2008.
Boskic, N. (2008). Narratives in immersive gameworlds. Proceedings of Language and Literacy Conference: M-bracing 21st Century Multiliteracies (M21CM) Universiity of Victoria, Victoria, B.C. March 1-2, 2008.
Boskic, N., & Bole, K. (2007). Talking about people, not technology. Proceedings of the 1st International Conference on Information and Communication Technology and Accessibility. Hammamat, Tunisia.
Ally, M., Cleveland-Innes, M., Boskic, N., & Lawrell, S. (2006). Learner use of learning objects in online instruction. Journal of Distance Education 21(2). – Best Paper Award at the CADE (Canadian Association of Distance Education) 2005 conference.
Boskic, N. (2003). Learning objects design: What do educators think about the quality and reusability of learning objects? Proceedings of the IEEE International Conference on Advanced Learning Technologies . Athens, Greece
Boskic, N. (2010). Perception of the Real in Video Games: The Fear of Waking up. Learning Technology Newsletter, 12(1), 44-46.
Boskic, N., Sork, T. J., Irwin, R., Nashon, S., Nicol, C., Meyer, K., & Hu, S. (2018). Using technology to provide higher education for refugees. In Jean-Francois, E. (Ed.), Transnational perspective on innovation in teaching and learning technologies (pp. 285-304). Leiden: Brill. Sense.
Boskic, N., & Hu, S. (2012). Blended learning: The road to inclusive and global education. In Transcultural blended learning and teaching in postsecondary education (283-301). IGI Global.
Boskic, N. (2011) Immersive gameworlds for world-wide change. In S. Hirtz and K. Kelly (Eds.), Education for a digital world 2.0: Innovations in education. Vancouver, BC: Crown Publications.
Boskic, N., Bole, K., Hapke, N., & Kelly, K. (2008). Accessibility and universal design. In E-Learning: Education for a digital world: Advice, guidelines, and effective practices from around the globe. London: Commonwealth of Learning.